Grip & Swing
These activities allow the coach to determine whether the Hurley is the correct size and weight for the player.
Key Points
These activities allow the coach to determine whether the Hurley is the correct size and weight for the player.
Look out for:
- Holding the Hurley with the non-dominant hand on top
- Holding the Hurley with the toe facing inwards
- Not locking the hands
Grip & Swing Phase 1
Grip & Swing Phase 2
Grip & Swing Phase 3
Striking
Striking the ball on the ground is one of the most important techniques in Hurling. It is important that players are encouraged to strike from the dominant and non-dominant side from an early age.
Key Points
Striking the ball on the ground is one of the most important techniques in Hurling. It is important that players are encouraged to strike from the dominant and non-dominant side from an early age.
Look out for:
- Feet too close together
- Not standing close enough to the sliotar
- Lifting the head to follow the sliotar
Striking Phase 1
Striking Phase 2
Striking Phase 3
Hand-Pass
The Hand Pass is used to pass the sliotar over shorter distances by striking it with the palm and fingers of the hand.
Key Points
The Hand Pass is used to pass the sliotar over shorter distances by striking it with the palm and fingers of the hand.
Look out for:
- Tossing the sliotar too high
- Swinging the non-dominant hand back too far
- Striking the sliotar with the palm of the hand
Hand-Pass Phase 1
Hand-Pass Phase 2
Hand-Pass Phase 3
Roll lift / jab lift
The Roll Lift is used to raise the sliotar fromo the ground into the hand. Generally used when the player is stationary. Can also be used to raise the sliotar to strike without taking the sliotar into the hand.
Key Points
The Roll Lift is used to raise the sliotar fromo the ground into the hand. Generally used when the player is stationary. Can also be used to raise the sliotar to strike without taking the sliotar into the hand.
Look out for:
- Holding the Hurley with the toe facing inwards
- Holding the Hurley at too great an angle
Roll lift / jab lift Phase 1
Roll lift / jab lift Phase 2
Roll lift / jab lift Phase 3
Catch
The Overhead Catch is used to gain possession when the sliotar is approaching above head height. Requires excellent hand eye coordination.
Key Points
The Overhead Catch is used to gain possession when the sliotar is approaching above head height. Requires excellent hand eye coordination.
Look out for:
- Moving too quickly underneath the sliotar
- Grabbing at the sliotar
- Failing to protect the catching hand
Catch Phase 1
Catch Phase 2
Catch Phase 3
Solo
The Solo Run is used to carry the sliotar to a better position, or to get away from an opponent. The sliotar may be carried balanced on the Hurley, or hopping on the Hurley
Key Points
The Solo Run is used to carry the sliotar to a better position, or to get away from an opponent. The sliotar may be carried balanced on the Hurley, or hopping on the Hurley.
Look out for:
- Holding the Hurley with the toe facing inwards
- Holding the Hurley at full length
Solo Phase 1
Solo Phase 2
Solo Phase 3